Show Loom demand when available and fall back to your existing provider when it is not.
A new source of bids alongside your existing stack.
The placement types already used in your games.
You decide where, when, and how often a request happens.
Your current provider fills automatically on no-fill.
Integrate through the Loom SDK/wrapper or a supported server-side connection.
You control the placement and request Loom demand first. Initial eligibility is Android mobile web only. Desktop, iOS, and unknown devices are passed back immediately.
If Loom returns an ad, display it. On no-fill or unsupported traffic, your existing provider fills invisibly to the player.
Choose exactly which placements can request Loom demand.
Exposure limits help protect the player experience.
See fill rate and delivery by placement.
Book a short call to discuss your games, traffic, placements, and integration path.